Falchion+10Stats | |||||||||||||||||||
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![]() | 240 (*180) | ![]() | 110 | ||||||||||||||||
![]() | 0 (*100) | ![]() | 10 | ||||||||||||||||
![]() | 0(*100) | ![]() | 15 | ||||||||||||||||
![]() | 0(*100) | ![]() | 60 | ||||||||||||||||
![]() | 0(*100) | ![]() | 2.5 | ||||||||||||||||
Requirements & Bonus | |||||||||||||||||||
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9 E | 13 A (*C) | – | – | ||||||||||||||||
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*C | *C | *C | *C | ||||||||||||||||
Weapon Type | Curved Sword | ||||||||||||||||||
Attack Type | Slash | ||||||||||||||||||
Enchantable | Yes | ||||||||||||||||||
Special | No |
*When infused: 180 physical dmg/100 elemental dmg and B scaling with chosen element. Dex scaling changes to C.
Falchion is a weaponinDark Souls 2.Falchion is a Curved Swordemphasizing both strength and dexterity scaling. With a slash-oriented attack style, it offers a balanced performance in close-quarters combat
A standard curved sword.
Each slash of a curved sword does less damage than a straight sword, but can deal a series of hits in flowing succession.
The sharp blade is effective at causing bleeding, but is soon dulled. Beware when facing rock-solid foes.
Acquired From
- Buy from Blacksmith Lenigrast in Majula for 1200 souls.
- Dropped by hammer-wielding Forrest Grotesques in Shaded Woods
Hints and Tips:
- An Enchanted Falchion can be found behind Vorgel the Sinner after defeating the Belfry Gargoylesin Belfry Luna.
- Very good early game weapon for a DEX-build in most PVE and PVP situations, but unreliable against bosses. The Falchion's moveset allows you to easily stay in range of your opponent while attacking. Because you step forwards slightly with each swing, it's difficult for enemies to escape your combo.
Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Required in Build:
((Link to build))
Falchion Upgrades
Attack ValuesBonus | Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | ||||||||||||||||
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Regular | 120 | - | - | - | - | 110/20 | E | B | - | - | - | - | - | 53 | 45 | 10 | 30 | 30 | 20 |
Regular +10 | 240 | - | - | - | - | ^ | E | A | - | - | - | - | - | 80 | 45 | 10 | 30 | 30 | 20 |
Magic | 90 | 67 | - | - | ^ | E | C | C | - | - | - | - | 39 | 42.9 | 26.6 | 27.9 | 27.9 | 17.9 | |
Magic +10 | 180 | 100 | - | - | ^ | E | C | C | - | - | - | - | 60 | 42.9 | 26.6 | 27.9 | 27.9 | 17.9 | |
Fire | 90 | - | 67 | - | - | ^ | E | C | - | C | - | - | - | 39 | 42.9 | 7.9 | 46.6 | 27.9 | 17.9 |
Fire +10 | 180 | - | 100 | - | - | ^ | E | C | - | C | - | - | - | 60 | 42.9 | 7.9 | 46.6 | 27.9 | 17.9 |
Lightning | 90 | - | - | 67 | ^ | E | C | - | - | C | - | - | 39 | 42.9 | 7.9 | 27.9 | 46.6 | 17.9 | |
Lightning +10 | 180 | - | - | 100 | ^ | E | C | - | - | C | - | - | 60 | 42.9 | 7.9 | 27.9 | 46.6 | 17.9 | |
Dark | 90 | - | - | - | 67 | ^ | E | C | - | - | - | C | - | 39 | 42.9 | 7.9 | 27.9 | 27.9 | 36.6 |
Dark +10 | 180 | - | - | - | 100 | ^ | E | C | - | - | - | C | - | 60 | 42.9 | 7.9 | 27.9 | 27.9 | 36.6 |
Poison | 108 | - | - | - | ^ | E | C | - | - | - | - | 96 | 47 | 42.9 | 7.9 | 27.9 | 27.9 | 36.6 | |
Poison +10 | 216 | - | - | - | ^ | E | C | - | - | - | - | 120 | 72 | 42.9 | 7.9 | 27.9 | 27.9 | 17.9 | |
Bleed | 115 | - | - | - | ^ | E | C | - | - | - | - | - | 76 | 42.9 | 7.9 | 27.9 | 27.9 | 17.9 | |
Bleed +10 | 230 | - | - | - | ^ | E | C | - | - | - | - | - | 116 | 44.1 | 9.1 | 29.1 | 29.1 | 19.1 | |
Raw | 138 | - | - | - | ^ | E | C | - | - | - | - | - | 60 | 45 | 10 | 30 | 30 | 20 | |
Raw +10 | 276 | - | - | - | - | ^ | E | E | - | - | - | - | - | 92 | 45 | 10 | 30 | 30 | 20 |
Enchanted | 120 | - | - | - | ^ | E | E | D | - | - | 53 | 45. | 10 | 30 | 30 | 20 | |||
Enchanted +10 | 240 | - | - | - | - | ^ | E | D | D | - | - | - | - | 80 | 45 | 10 | 30 | 30 | 20 |
Mundane | 60 | - | - | - | - | ^ | E | D | - | - | - | - | - | 26 | 45 | 10 | 30 | 30 | 20 |
Mundane +10 | 120 | - | - | - | - | ^ | E | D | - | - | - | - | - | 40 | 45 | 10 | 30 | 30 | 20 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus | Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % | Auxiliary Effects | Others |
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![]() ![]() Strength | ![]() Physical | ![]() Physical | ![]() Bleeding | ![]() Durability |
![]() ![]() Dexterity | ![]() Magic | ![]() Magic | ![]() Poison | ![]() Weight |
![]() Intelligence | ![]() Fire | ![]() Fire | ![]() Petrify | |
![]() Faith | ![]() Lightning | ![]() Lightning | ![]() Curse | |
![]() Magic Bonus | ![]() Counter Strength | ![]() Stability | ||
| ![]() Poise Damage | |||
![]() Lighting Bonus | ![]() Cast Speed | |||
![]() Dark Bonus | ![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
Curved Swords |
Eleum Loyce♦Manikin Sabre♦Melu Scimitar♦Monastery Scimitar♦Red Rust Scimitar♦Scimitar♦Shotel♦Spider Fang♦Warped Sword |